Monday, July 31, 2006

Camera System Creates Sophisticated 3-D Effects - New York Times

Camera System Creates Sophisticated 3-D Effects - New York Times

The Contour system discussed in this article is a motion capture system that is much more realistic than existing systems, because it has a much higher number of sample points, since it coats the actor's skin in a phosphorescent powder. The interesting component of this is that it is one step closer to the "holy grail" of animators--perceptually realistic human faces and figures.

The quest for total perceptual realism in visual media is a fascinating quest, and harks back to Andre Bazin's famous essay, The Myth of Total Cinema, in which Bazin theorizes that this quest for complete realism has been the dream since the very start of the development of visual media.

This issue of realism is one I am really interested in and plan to write more about, both here and in my academic writing. Please let me know of any interesting articles, etc. you might read concerning realism in visual media.

Friday, July 28, 2006

Spectatorhsip and Narration in Moving Images Conference



I just returned from the Spectatorship and Narration in Moving Images Conference sponsored by the Konrad Wolf Film School in Babelsberg and the Society for Cognitive Studies of the Moving Image (SCSMI). The conference took place at the Konrad Wolf film school, a really technical/modern facility in Babelsberg, outside of Berlin.




While the conference itself was relatively small (50-100 attendees per day), the quality of the attendees and participants was incredible. There were people form Germany, Denmark, Finland, Sweden, Russia, Hungary, England, Scotland, Canada, and the U.S. David Bordwell was the most famous scholar present, but other high quality attendees included Torben Grodal, Murray Smith, Carl Plantinga, Peter Wuss, Richard Allen, and Joseph Anderson.



The focus of the conference was on trying to understand how viewers interact with moving images (movies, television, video games, etc.) broadly using approaches from the cognitive sciences and related fields. While this may sound overly academic, it should be of interest to anyone with more than a passing interest in visual media and how they work. Film studies and other academic approaches to visual media have been extremely disappointing in their ability to understand how viewers perceive, comprehend, and engage movies and other visual media. Over the past 20 years or so cognitive approaches have begun gaining ground, and the conference in Babelsburg was the most positive sign yet that this approach is growing strong.

One of the biggest issues right now in the cognitive study of film viewing is the role of emotion in the film going experiences (for example, why do some people like sad movies) and the role of empathy (do we feel what characters feel, identify with them, just understand them...).

Of the more established scholars the following I found pretty interesting: David Bordwell (UW Madison) talked about the challenges that cinematographers and directors faced with the coming of Cinemascope; Torben Grodal (U Copenhagen) discussed the evolutionary roots of how we respond to different film genres (he concentrated on children's movies like Bambi); Carl Plantinga (Calvin College) and Murray Smith (U of Kent), in separate presentations, discussed the role of emotion and empathy in film viewing; and Monika Suckfull presented a really interesting paper on tracking patterns in films (in this case thematic elements) using a piece of software called THEME.

Some of the most exciting papers came from young scholars doing exciting work with new technologies. Tim Smith (Edinburgh University) uses eye tracking and attention research to more fully understand continuity editing; Aleksander Valjamae (Chalmers University) in Goteberg Sweden does research on how sound can increase the illusion of movement in virtual reality displays; and Jonathon Frome (University of Wisconsin)and Andreas Gregersen from (University of Copenhagen) gave presentations on video games (Jonathon's on the challenges of making video game players sad and Andreas's on how we learn to move video game characters through perception and action).

Though I've touched on just a few, there were a lot of other really interesting presentations and ideas at the conference. Just to plug myself, I discussed how viewers try to understand character action and motivation using social psychology research and discussed how this parallels how we do this in the real world.

If any of this sounds interesting, you can check out the conference program and abstracts at:

http://www.hff-potsdam.de/narration

Anyone interested in visual media and how viewers interact with it should check out this relatively new field of study.

Wednesday, July 26, 2006

The Movie Business Challenge - Blog Maverick - www.blogmaverick.com _

The Movie Business Challenge - Blog Maverick - www.blogmaverick.com _

Okay, here's your chance--come up with the best idea to attract people into movie theaters and Mark Cuban will give you a job!

DV Guru

DV Guru

DV Guru is another great blog for anyone interested in digital visual media. While some of its entries focus on more technical issues of digital video cameras etc., others discuss more general aspects of how digital video is changing the landscape of filmmaking etc. Definitely worth checking out.

Thursday, July 13, 2006

CinemaTech Links on YouTube Etc.

CinemaTech: Cutbacks at Disney, and Why Dick Cook Should Create a New Division

Cinematech, written by Scott Kirsner, is a must read blog by for anyone interested in the business and technology of filmmaking.

At the bottom of this Disney entry are some interesting links, including one about YouTube already being on the decline.

Tuesday, July 04, 2006

Film and Video Game Convergence Part II

There are obvious times when Hollywood and video game makers benefit by working together on a property. It's likely that the Peter Jackson produced Halo film will be successful. Likewise, the Chronicles of Riddick made a nice transition from big screen to video game. But as much as some sort of great convergence is discussed, how much overlap can there really be between the two industries? How many video games actually translate to movies? Very few I think--Madden '06, The Movie; Civilization IV; The Sims? How many movies translate to video games? Lost in Translation, The Video Game; The Passion of the Christ; The 40-Year Old Virgin (well maybe, but I'm not sure I'd want to play that one).

Obviously, there is an overlapping area where video games and movies can converge, mainly in the genre of action-adventure and perhaps mystery-suspense. But even within this area of shared interest, I see some serious problems. First of all, many of these convergences haven't been successful (too many examples to mention). At their best, these convergences can create an immersive enviroment, but in most cases one simply can't recreate what made the other successful. Perhaps strengthening the partnership on these properties will make a difference--I have my doubts. Second, and this is a problem mostly for the movie industry, does Hollywood really want to become a huge lead-in for video game sales? Do they (or we) really want movies whose sole purpose is to promote video games properties? I think not, but perhaps if that happens, story and character driven movies will be made elsewhere (television, internet, etc.) and Hollywood will truly merge with the video game industry.